Every runthrough of every level is procedural to a certain extent. Others are huge sprawling monstrosities with things to jump through and over and under in a kind of puzzley maze of jumping goodness. Some of the levels are very small and narrow, with terrain features like boulders rolling down a hill towards the hapless trucks. Imagine the highway scene in ' Hardcore Henry' but less cheesy and more superhuman, mixed with video game tractor trailer hopscotch, and you'll have an idea of the kind of adrenaline in store during these massive jumps. One jump ability and one utility ability can be slotted at a time, so players can swap out tricks based on a particular level's features or just to fit a preferred playstyle.
Then there are things that are probably unique to 'Clustertruck', like being able to spawn a single truck below my guy so we have a chance at preserving the level by not hitting the ground. These include most things we've seen in many other platform games: slo-mo, double jumps, grappling hooks, and so on. Pulling off slick maneuvers awarded me with style points that can purchase special abilities. It is rather difficult to control the player in mid-air, at least at first.
Jumping is more horizontal than vertical in 'Clustertruck', but huge leaps are possible after a few warm-up hops.
It is technically possible to ride on trucks for some time, but eventually the horrible drivers are going to crash, sometimes all at once. Touching the ground or any other surface is an instant restart.
The only objective is to jump from truck to truck to make it to the goal line. It turns out there are many semi-trucks all driving on top of each other (hence the name), and the whole game is basically an advanced version of "the floor is lava" that we all played as kids and our parents hated. The level immediately restarted and again the same result. The first level started with little warning and my first-person guy was unceremoniously dumped to the ground from atop a semi-truck. I started up 'Clustertruck' with absolutely no idea what I was getting into (in my defense, this is not usually how it works for us at HDD).